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	<channel>
		<title><![CDATA[PERP X Forums - Server Changelogs]]></title>
		<link>https://forum.perpx.net/</link>
		<description><![CDATA[PERP X Forums - https://forum.perpx.net]]></description>
		<pubDate>Wed, 26 Aug 2026 10:20:10 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Custom Map Update! PERP X has it's very own EvoCity map!]]></title>
			<link>https://forum.perpx.net/showthread.php?tid=84</link>
			<pubDate>Tue, 02 Dec 2025 19:39:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.perpx.net/member.php?action=profile&uid=76">-pX- MaZe</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.perpx.net/showthread.php?tid=84</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><div class="bootbb-video-container" style="max-width:800px"><iframe width="800" height="450" src="//www.youtube-nocookie.com/embed/cEWy5ni5M6c" frameborder="0" allowfullscreen="true"></iframe></div></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">PERP X v0.85 â€” EvoCity Map Update</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">12.2.2025 Update</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Large Changes</span></span><br />
<br />
* Created a custom version of Evocity.<br />
* Swapped to VCMod for emergency lights.<br />
* Updated Media Player TV! Can now watch Youtube!<br />
* Added a ton of new â€œsicknessâ€ vehicles.<br />
* Added new Detective vehicle.<br />
* Added new Mayor vehicle.<br />
* Removed FBI controls from the Mayor panel.<br />
* Updated playermodels for Police, Fire, and SWAT.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">General Fixes</span></span><br />
<br />
* Fixed LSD cooker exploit where it continued cooking with only 1 mixture.<br />
* Fixed UPS driver package issue where delivering 3 packages counted as only 1.<br />
* Fixed handcuffs not placing players into vehicles.<br />
* Fixed meth resetting when reaching 100% then being grabbed with a gravgun.<br />
* Fixed meth cooking HUD rendering.<br />
* Fixed crack stirring bug.<br />
* Fixed spectator mode (againâ€¦).<br />
* Fixed Hellcat Charger headlights.<br />
* Fixed battering ram not kicking players out of vehicles.<br />
* Fixed school bus color issue.<br />
* Fixed fire trucks exploding in fires.<br />
* Fixed gas pump â€œlove taps.â€<br />
* Fixed armor not applying on spawn.<br />
* Fixed Mayor panel not showing vehicle upkeep correctly.<br />
* Fixed radios restarting unexpectedly.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Other Changes</span></span><br />
<br />
* Reduced hospital revive cost to **&#36;2,000** (down from &#36;5,000).<br />
* Players now remain invisible until character selection.<br />
* Revised mayoral election system.<br />
* Added bullet resistance to police vehicles.<br />
* Added paintball gun.<br />
* General optimizations.<br />
* Many other small fixes and improvements.<br />
<br />
<br />
Thank you to everyone who reported bugs and issues!<br />
Enjoy the new update!<br />
<br />
Our team is growing &amp; the codebase is finally becoming modular!<br />
*(RIP <code class="inline-code">sv_hooks.lua</code> â€” iykyk)*<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Devs</span>: Shiro, Kronix, Paris<br />
<span style="font-weight: bold;" class="mycode_b">Testers</span>:Â MaZe, Robbeem, CVey, Janos, Mikhail, Lucas<br />
<span style="font-weight: bold;" class="mycode_b">Map Credits</span>: Tyler (PERPGamer)]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size"><div class="bootbb-video-container" style="max-width:800px"><iframe width="800" height="450" src="//www.youtube-nocookie.com/embed/cEWy5ni5M6c" frameborder="0" allowfullscreen="true"></iframe></div></span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">PERP X v0.85 â€” EvoCity Map Update</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">12.2.2025 Update</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Large Changes</span></span><br />
<br />
* Created a custom version of Evocity.<br />
* Swapped to VCMod for emergency lights.<br />
* Updated Media Player TV! Can now watch Youtube!<br />
* Added a ton of new â€œsicknessâ€ vehicles.<br />
* Added new Detective vehicle.<br />
* Added new Mayor vehicle.<br />
* Removed FBI controls from the Mayor panel.<br />
* Updated playermodels for Police, Fire, and SWAT.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">General Fixes</span></span><br />
<br />
* Fixed LSD cooker exploit where it continued cooking with only 1 mixture.<br />
* Fixed UPS driver package issue where delivering 3 packages counted as only 1.<br />
* Fixed handcuffs not placing players into vehicles.<br />
* Fixed meth resetting when reaching 100% then being grabbed with a gravgun.<br />
* Fixed meth cooking HUD rendering.<br />
* Fixed crack stirring bug.<br />
* Fixed spectator mode (againâ€¦).<br />
* Fixed Hellcat Charger headlights.<br />
* Fixed battering ram not kicking players out of vehicles.<br />
* Fixed school bus color issue.<br />
* Fixed fire trucks exploding in fires.<br />
* Fixed gas pump â€œlove taps.â€<br />
* Fixed armor not applying on spawn.<br />
* Fixed Mayor panel not showing vehicle upkeep correctly.<br />
* Fixed radios restarting unexpectedly.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">Other Changes</span></span><br />
<br />
* Reduced hospital revive cost to **&#36;2,000** (down from &#36;5,000).<br />
* Players now remain invisible until character selection.<br />
* Revised mayoral election system.<br />
* Added bullet resistance to police vehicles.<br />
* Added paintball gun.<br />
* General optimizations.<br />
* Many other small fixes and improvements.<br />
<br />
<br />
Thank you to everyone who reported bugs and issues!<br />
Enjoy the new update!<br />
<br />
Our team is growing &amp; the codebase is finally becoming modular!<br />
*(RIP <code class="inline-code">sv_hooks.lua</code> â€” iykyk)*<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Devs</span>: Shiro, Kronix, Paris<br />
<span style="font-weight: bold;" class="mycode_b">Testers</span>:Â MaZe, Robbeem, CVey, Janos, Mikhail, Lucas<br />
<span style="font-weight: bold;" class="mycode_b">Map Credits</span>: Tyler (PERPGamer)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[11/22/25 Patch Notes]]></title>
			<link>https://forum.perpx.net/showthread.php?tid=80</link>
			<pubDate>Mon, 24 Nov 2025 01:59:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.perpx.net/member.php?action=profile&uid=16">Lucas15</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.perpx.net/showthread.php?tid=80</guid>
			<description><![CDATA[v0.75 - <span style="font-style: italic;" class="mycode_i">I can't believe it's not the 1.0 update!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">General &amp; Core Systems</span></span><ul class="mycode_list"><li>Updated citizen playermodels; added female suits.<br />
</li>
<li>Simplified hunger system &amp; updated hunger bar UI.<br />
</li>
<li>Major VGUI overhaul across multiple menus.<br />
</li>
<li>New job application GUI with full bodygroup support.<br />
</li>
<li>Updated realtor UI; fully rebuilt mayor economy/settings panel.<br />
</li>
<li>Tweaked payday notifications and death-location logic.<br />
</li>
<li>Physgun is now <span style="font-weight: bold;" class="mycode_b">FREE </span>(5 hours playtime + Level 5 RP).<br />
</li>
<li>Added permanent RT camera system (with delayed RT creation).<br />
</li>
<li>Added more rare props across the map.<br />
</li>
<li>Heavily tweaked random tornado events.<br />
</li>
<li>Fire + vehicles = bad (adjusted damage interactions).<br />
</li>
<li>Fixed remote-start systems.<br />
</li>
<li>Fixed keys opening/closing doors incorrectly.<br />
</li>
<li>Fixed clothing store; removed outfit-change at facial NPC.<br />
</li>
<li>Fixed bodygroup resets when leaving jobs.<br />
</li>
<li>Added casino music; reworked casino win logic.<br />
</li>
<li>Added seed-return notifications for growing weed &amp; coke.<br />
</li>
<li>Disabled chat bubbles (major Nexus FPS boost).<br />
</li>
<li>Consolidated ammo refills to job NPCs.<br />
</li>
<li>Numerous performance optimizations &amp; backend cleanup.<br />
</li>
<li>â€œLots of little things we forgot.â€<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Jobs &amp; Progression</span><ul class="mycode_list"><li>Added UPS job.<br />
</li>
<li>Added Sanitation job.<br />
</li>
<li>Added super genes &amp; more achievements.<br />
</li>
<li>Added job ranks.<br />
</li>
<li>Skills rebalanced to be actually effective.<br />
</li>
<li>AFK players no longer gain playtime or rank progress.<br />
</li>
<li>FBI job fully overhauled (mayor has zero control).<br />
</li>
<li>State Trooper job reworked as a Speed Enforcement Unit; now the only police job with the SRT Hellcat.<br />
Genetics Caps</li>
<li>Member: 10<br />
</li>
<li>VIP: 14<br />
</li>
<li>Gold VIP: 15<br />
SWAT</li>
<li>Now uses SCAR-H (SWAT-only).<br />
</li>
<li>New battering ram (SWAT-only).<br />
</li>
<li>Riot Shield SWEP added.<br />
Job Access Changes<br />
</li>
<li>Removed VIP requirements (VIP still bypasses timers).<br />
F3 Demotion System</li>
<li>Any job can demote players below their rank within the same branch.<br />
</li>
<li>Reason required.<br />
</li>
<li>Fixed job car spawns &amp; road-service vehicle issues.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Organizations</span></span><ul class="mycode_list"><li>
Fully reworked organization system with:</li>
<li>Custom ranks<br />
</li>
<li>Treasury deposit/withdraw<br />
</li>
<li>Unlockable perks<br />
</li>
<li>Full transaction logs<br />
</li>
<li>Alliances &amp; rivalries<br />
</li>
<li>Organization menu redesigned.<br />
</li>
<li>Salary cap lowered 1M â†’ 10k.<br />
</li>
<li>Treasury cap changed uncapped â†’ 1M.<br />
</li>
<li>Significant backend optimization.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Drugs, Mixtures &amp; Crime Systems</span><ul class="mycode_list"><li>
New Items<br />
</li>
<li>Microcrystalline cellulose (pill binder) &amp; Drug precursor.<br />
</li>
<li>Chocolate edibles.<br />
</li>
<li>Xanax, Adderall, Perc 30.<br />
</li>
<li>Crack rocks.<br />
</li>
</ul>
<ul class="mycode_list"><li>
General Improvements<br />
</li>
<li>Rebalanced all drug mixtures &amp; prices (multiple full passes; classics untouched).<br />
</li>
<li>Rebalanced all weapon mixtures &amp; genetics requirements.<br />
</li>
<li>Removed duplicate dealers (only 1 remains).<br />
</li>
<li>Dealer logic reworked:<br />
</li>
<li>Buys 3, sells 2 per cycle<br />
</li>
<li>8â€“12 minute cycle<br />
</li>
<li>5â€“10% profit margins<br />
</li>
<li>Druggy (roaming dealer) moves every 24â€“36 minutes; minimap blip updates dynamically.<br />
</li>
</ul>
<ul class="mycode_list"><li>
Drug Visuals / Effects<br />
</li>
<li>Added tab feature to toggle layers on the map.<br />
</li>
<li>Added map legend.<br />
</li>
<li>Rebalanced all drug visuals &amp; their effects.<br />
</li>
<li>Fixed lean effect.<br />
</li>
<li>Optimized drug effects.<br />
</li>
</ul>
<ul class="mycode_list"><li>
Meth Overhaul<br />
</li>
<li>4 cooking phases (2â€“3 minutes each; up to ~12 minutes total).<br />
</li>
<li>Random required ingredients each phase.<br />
</li>
<li>Wrong/slow input = 50/50 burn or explosion.<br />
</li>
<li>Removed old RNG explosion behavior.<br />
</li>
<li>Optimized backend logic.<br />
</li>
</ul>
<ul class="mycode_list"><li>
Crack Stove System<br />
</li>
<li>Process: Stove â†’ Pot â†’ Cocaine â†’ Crack Rock<br />
</li>
<li>Cook time: 5â€“7 minutes<br />
</li>
<li>Color: White â†’ black as it finishes<br />
After 50%:<br />
</li>
<li>1% flare chance per second<br />
</li>
<li>Flare adds 10% burn chance<br />
After 85%:<br />
</li>
<li>0.5% explosion chance per second<br />
Price Changes:<br />
</li>
<li>Â  Â  â€¢Â  Â  Crack 1000 â†’ 1250<br />
</li>
<li>Â  Â  â€¢Â  Â  Meth 2000 â†’ 2375<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Weapons</span></span><ul class="mycode_list"><li>
Added:</li>
<li>.357<br />
</li>
<li>FAL<br />
</li>
<li>AUG<br />
</li>
<li>FAMAS<br />
</li>
<li>Kilo 433<br />
</li>
<li>M1911<br />
</li>
<li>P320<br />
</li>
<li>MP7<br />
</li>
<li>MP9 replaced with Uzi<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Police, Crime &amp; Raiding</span></span><ul class="mycode_list"><li>Re-enabled old bank robbery system.<br />
</li>
<li>Fully replaced fine/citation system.<br />
</li>
<li>Added lockpicking minigame:<br />
</li>
<li>Timing slider interaction<br />
</li>
<li>Higher skill slows movement &amp; widens sweet spot<br />
</li>
</ul>
<ul class="mycode_list"><li>
Breaching Charges<br />
</li>
<li>Updated model.<br />
</li>
<li>Now only stick to doors.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Minimap / UI / HUD</span></span><ul class="mycode_list"><li>Added tab feature to toggle layers on the map.<br />
</li>
<li>Added map legend.<br />
</li>
<li>Improved minimap performance.<br />
</li>
<li>Updated blips &amp; UI.<br />
</li>
<li>Updated hunger bar UI.<br />
</li>
<li>Tweaked radio system; added volume slider.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Events</span></span><ul class="mycode_list"><li>Added full events framework.<br />
</li>
<li>Â First event: Hide &amp; Seek (/event hideandseek).<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Miscellaneous</span></span><ul class="mycode_list"><li>Added driverâ€™s license system (F1 menu for Staff &amp; Driving Instructors).<br />
</li>
<li>Fully resolved Source Chat â†’ PERP Chat conflict (CHUDChat leak fixed).<br />
</li>
<li>Added permanent RT camera system.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[v0.75 - <span style="font-style: italic;" class="mycode_i">I can't believe it's not the 1.0 update!</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">General &amp; Core Systems</span></span><ul class="mycode_list"><li>Updated citizen playermodels; added female suits.<br />
</li>
<li>Simplified hunger system &amp; updated hunger bar UI.<br />
</li>
<li>Major VGUI overhaul across multiple menus.<br />
</li>
<li>New job application GUI with full bodygroup support.<br />
</li>
<li>Updated realtor UI; fully rebuilt mayor economy/settings panel.<br />
</li>
<li>Tweaked payday notifications and death-location logic.<br />
</li>
<li>Physgun is now <span style="font-weight: bold;" class="mycode_b">FREE </span>(5 hours playtime + Level 5 RP).<br />
</li>
<li>Added permanent RT camera system (with delayed RT creation).<br />
</li>
<li>Added more rare props across the map.<br />
</li>
<li>Heavily tweaked random tornado events.<br />
</li>
<li>Fire + vehicles = bad (adjusted damage interactions).<br />
</li>
<li>Fixed remote-start systems.<br />
</li>
<li>Fixed keys opening/closing doors incorrectly.<br />
</li>
<li>Fixed clothing store; removed outfit-change at facial NPC.<br />
</li>
<li>Fixed bodygroup resets when leaving jobs.<br />
</li>
<li>Added casino music; reworked casino win logic.<br />
</li>
<li>Added seed-return notifications for growing weed &amp; coke.<br />
</li>
<li>Disabled chat bubbles (major Nexus FPS boost).<br />
</li>
<li>Consolidated ammo refills to job NPCs.<br />
</li>
<li>Numerous performance optimizations &amp; backend cleanup.<br />
</li>
<li>â€œLots of little things we forgot.â€<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Jobs &amp; Progression</span><ul class="mycode_list"><li>Added UPS job.<br />
</li>
<li>Added Sanitation job.<br />
</li>
<li>Added super genes &amp; more achievements.<br />
</li>
<li>Added job ranks.<br />
</li>
<li>Skills rebalanced to be actually effective.<br />
</li>
<li>AFK players no longer gain playtime or rank progress.<br />
</li>
<li>FBI job fully overhauled (mayor has zero control).<br />
</li>
<li>State Trooper job reworked as a Speed Enforcement Unit; now the only police job with the SRT Hellcat.<br />
Genetics Caps</li>
<li>Member: 10<br />
</li>
<li>VIP: 14<br />
</li>
<li>Gold VIP: 15<br />
SWAT</li>
<li>Now uses SCAR-H (SWAT-only).<br />
</li>
<li>New battering ram (SWAT-only).<br />
</li>
<li>Riot Shield SWEP added.<br />
Job Access Changes<br />
</li>
<li>Removed VIP requirements (VIP still bypasses timers).<br />
F3 Demotion System</li>
<li>Any job can demote players below their rank within the same branch.<br />
</li>
<li>Reason required.<br />
</li>
<li>Fixed job car spawns &amp; road-service vehicle issues.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Organizations</span></span><ul class="mycode_list"><li>
Fully reworked organization system with:</li>
<li>Custom ranks<br />
</li>
<li>Treasury deposit/withdraw<br />
</li>
<li>Unlockable perks<br />
</li>
<li>Full transaction logs<br />
</li>
<li>Alliances &amp; rivalries<br />
</li>
<li>Organization menu redesigned.<br />
</li>
<li>Salary cap lowered 1M â†’ 10k.<br />
</li>
<li>Treasury cap changed uncapped â†’ 1M.<br />
</li>
<li>Significant backend optimization.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Drugs, Mixtures &amp; Crime Systems</span><ul class="mycode_list"><li>
New Items<br />
</li>
<li>Microcrystalline cellulose (pill binder) &amp; Drug precursor.<br />
</li>
<li>Chocolate edibles.<br />
</li>
<li>Xanax, Adderall, Perc 30.<br />
</li>
<li>Crack rocks.<br />
</li>
</ul>
<ul class="mycode_list"><li>
General Improvements<br />
</li>
<li>Rebalanced all drug mixtures &amp; prices (multiple full passes; classics untouched).<br />
</li>
<li>Rebalanced all weapon mixtures &amp; genetics requirements.<br />
</li>
<li>Removed duplicate dealers (only 1 remains).<br />
</li>
<li>Dealer logic reworked:<br />
</li>
<li>Buys 3, sells 2 per cycle<br />
</li>
<li>8â€“12 minute cycle<br />
</li>
<li>5â€“10% profit margins<br />
</li>
<li>Druggy (roaming dealer) moves every 24â€“36 minutes; minimap blip updates dynamically.<br />
</li>
</ul>
<ul class="mycode_list"><li>
Drug Visuals / Effects<br />
</li>
<li>Added tab feature to toggle layers on the map.<br />
</li>
<li>Added map legend.<br />
</li>
<li>Rebalanced all drug visuals &amp; their effects.<br />
</li>
<li>Fixed lean effect.<br />
</li>
<li>Optimized drug effects.<br />
</li>
</ul>
<ul class="mycode_list"><li>
Meth Overhaul<br />
</li>
<li>4 cooking phases (2â€“3 minutes each; up to ~12 minutes total).<br />
</li>
<li>Random required ingredients each phase.<br />
</li>
<li>Wrong/slow input = 50/50 burn or explosion.<br />
</li>
<li>Removed old RNG explosion behavior.<br />
</li>
<li>Optimized backend logic.<br />
</li>
</ul>
<ul class="mycode_list"><li>
Crack Stove System<br />
</li>
<li>Process: Stove â†’ Pot â†’ Cocaine â†’ Crack Rock<br />
</li>
<li>Cook time: 5â€“7 minutes<br />
</li>
<li>Color: White â†’ black as it finishes<br />
After 50%:<br />
</li>
<li>1% flare chance per second<br />
</li>
<li>Flare adds 10% burn chance<br />
After 85%:<br />
</li>
<li>0.5% explosion chance per second<br />
Price Changes:<br />
</li>
<li>Â  Â  â€¢Â  Â  Crack 1000 â†’ 1250<br />
</li>
<li>Â  Â  â€¢Â  Â  Meth 2000 â†’ 2375<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Weapons</span></span><ul class="mycode_list"><li>
Added:</li>
<li>.357<br />
</li>
<li>FAL<br />
</li>
<li>AUG<br />
</li>
<li>FAMAS<br />
</li>
<li>Kilo 433<br />
</li>
<li>M1911<br />
</li>
<li>P320<br />
</li>
<li>MP7<br />
</li>
<li>MP9 replaced with Uzi<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Police, Crime &amp; Raiding</span></span><ul class="mycode_list"><li>Re-enabled old bank robbery system.<br />
</li>
<li>Fully replaced fine/citation system.<br />
</li>
<li>Added lockpicking minigame:<br />
</li>
<li>Timing slider interaction<br />
</li>
<li>Higher skill slows movement &amp; widens sweet spot<br />
</li>
</ul>
<ul class="mycode_list"><li>
Breaching Charges<br />
</li>
<li>Updated model.<br />
</li>
<li>Now only stick to doors.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Minimap / UI / HUD</span></span><ul class="mycode_list"><li>Added tab feature to toggle layers on the map.<br />
</li>
<li>Added map legend.<br />
</li>
<li>Improved minimap performance.<br />
</li>
<li>Updated blips &amp; UI.<br />
</li>
<li>Updated hunger bar UI.<br />
</li>
<li>Tweaked radio system; added volume slider.<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Events</span></span><ul class="mycode_list"><li>Added full events framework.<br />
</li>
<li>Â First event: Hide &amp; Seek (/event hideandseek).<br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Miscellaneous</span></span><ul class="mycode_list"><li>Added driverâ€™s license system (F1 menu for Staff &amp; Driving Instructors).<br />
</li>
<li>Fully resolved Source Chat â†’ PERP Chat conflict (CHUDChat leak fixed).<br />
</li>
<li>Added permanent RT camera system.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[10/8/25 Patch Notes]]></title>
			<link>https://forum.perpx.net/showthread.php?tid=68</link>
			<pubDate>Wed, 15 Oct 2025 03:17:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.perpx.net/member.php?action=profile&uid=1">BayShiro</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.perpx.net/showthread.php?tid=68</guid>
			<description><![CDATA[Let me tell you something update!<br />
- Revamped Government radio / Added multiple Government radio channels.<br />
- Revamped Police ticketing system.<br />
- Fixed unlimited ammo glitch.<br />
- Fix cars still working when destroyed.<br />
- Added Police crown vic.<br />
- Added custom inventory slot icons.<br />
- Fixed Chopshop.<br />
- Fixed Handcuffs.<br />
- Fixed jailer vectors for Rockford.<br />
- Fixed gas can pickup being fish.<br />
- Fixed meth smoke.<br />
- Fixed ATM not showing cash.<br />
- Added Dodge Challenger Hellcat.<br />
- Added BMW G80.<br />
- Added 1942 Ford Coupe.<br />
- Fixed police car spawns.<br />
- Fixed radar player icons not rotating.<br />
- Fixed there not being enough collectables.<br />
- Fixed some collectables not being collectible.<br />
- Fixed tax break for -pX- tag not working.<br />
- Added controlled gates back to Rockford.<br />
- Added mushrooms for rockford.<br />
- Added diddy.<br />
<br />
<br />
You got a warrant for your arrest!<br />
- Fixed Detective not being able to jail.<br />
- Fixed Source chat hooking into PERP.<br />
- Fixed lottery name to "Rockford Lottery."<br />
- Added the ability to unwarrant.<br />
- Added a new unwarrant panel in city controls as Chief &amp; Mayor.<br />
- Changed Medic price per revive to &#36;125.<br />
- Changed title of Super Admin to Senior Admin.]]></description>
			<content:encoded><![CDATA[Let me tell you something update!<br />
- Revamped Government radio / Added multiple Government radio channels.<br />
- Revamped Police ticketing system.<br />
- Fixed unlimited ammo glitch.<br />
- Fix cars still working when destroyed.<br />
- Added Police crown vic.<br />
- Added custom inventory slot icons.<br />
- Fixed Chopshop.<br />
- Fixed Handcuffs.<br />
- Fixed jailer vectors for Rockford.<br />
- Fixed gas can pickup being fish.<br />
- Fixed meth smoke.<br />
- Fixed ATM not showing cash.<br />
- Added Dodge Challenger Hellcat.<br />
- Added BMW G80.<br />
- Added 1942 Ford Coupe.<br />
- Fixed police car spawns.<br />
- Fixed radar player icons not rotating.<br />
- Fixed there not being enough collectables.<br />
- Fixed some collectables not being collectible.<br />
- Fixed tax break for -pX- tag not working.<br />
- Added controlled gates back to Rockford.<br />
- Added mushrooms for rockford.<br />
- Added diddy.<br />
<br />
<br />
You got a warrant for your arrest!<br />
- Fixed Detective not being able to jail.<br />
- Fixed Source chat hooking into PERP.<br />
- Fixed lottery name to "Rockford Lottery."<br />
- Added the ability to unwarrant.<br />
- Added a new unwarrant panel in city controls as Chief &amp; Mayor.<br />
- Changed Medic price per revive to &#36;125.<br />
- Changed title of Super Admin to Senior Admin.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[10/1/25 Patch Notes]]></title>
			<link>https://forum.perpx.net/showthread.php?tid=59</link>
			<pubDate>Wed, 01 Oct 2025 20:49:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.perpx.net/member.php?action=profile&uid=16">Lucas15</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.perpx.net/showthread.php?tid=59</guid>
			<description><![CDATA[This post is being copied from our #patch-notes Â <a href="https://discord.gg/perpx" target="_blank" rel="noopener" class="mycode_url">Discord</a> channel for archiving.<br />
<hr class="mycode_hr" />
From Kronix:<br />
<br />
10.01.2025:<br />
<ul class="mycode_list"><li>Fixed Life Alerts.<br />
</li>
<li>Fixed Mayor Set MPH Menu.<br />
</li>
<li>Fixed Street Names Not Appearing on Bottom Right of Screen.<br />
</li>
<li>Refreshed Some Staff Rank Colors In-game.<br />
</li>
<li>Updated SF to Improve Map Lighting.<br />
</li>
<li>Paris: Added Functioning GPS In-game.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[This post is being copied from our #patch-notes Â <a href="https://discord.gg/perpx" target="_blank" rel="noopener" class="mycode_url">Discord</a> channel for archiving.<br />
<hr class="mycode_hr" />
From Kronix:<br />
<br />
10.01.2025:<br />
<ul class="mycode_list"><li>Fixed Life Alerts.<br />
</li>
<li>Fixed Mayor Set MPH Menu.<br />
</li>
<li>Fixed Street Names Not Appearing on Bottom Right of Screen.<br />
</li>
<li>Refreshed Some Staff Rank Colors In-game.<br />
</li>
<li>Updated SF to Improve Map Lighting.<br />
</li>
<li>Paris: Added Functioning GPS In-game.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[9/28/25 Patch Notes]]></title>
			<link>https://forum.perpx.net/showthread.php?tid=54</link>
			<pubDate>Tue, 30 Sep 2025 18:13:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.perpx.net/member.php?action=profile&uid=16">Lucas15</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.perpx.net/showthread.php?tid=54</guid>
			<description><![CDATA[This post is being copied from our #patch-notes Â <a href="https://discord.gg/perpx" target="_blank" rel="noopener" class="mycode_url">Discord</a> channel for archiving.<br />
<hr class="mycode_hr" />
From Kronix:<br />
<br />
09.28.2025:<br />
<ul class="mycode_list"><li>Added Casino<br />
</li>
<li>Fixed Jailer<br />
</li>
<li>Fixed Firefighter NPC<br />
</li>
<li>Fixed Hole in Map to Suburbs<br />
</li>
<li>Moved Warehouse NPC to Bank<br />
</li>
<li>Other QoL Changes<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[This post is being copied from our #patch-notes Â <a href="https://discord.gg/perpx" target="_blank" rel="noopener" class="mycode_url">Discord</a> channel for archiving.<br />
<hr class="mycode_hr" />
From Kronix:<br />
<br />
09.28.2025:<br />
<ul class="mycode_list"><li>Added Casino<br />
</li>
<li>Fixed Jailer<br />
</li>
<li>Fixed Firefighter NPC<br />
</li>
<li>Fixed Hole in Map to Suburbs<br />
</li>
<li>Moved Warehouse NPC to Bank<br />
</li>
<li>Other QoL Changes<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[8/23/25 Patch Notes]]></title>
			<link>https://forum.perpx.net/showthread.php?tid=53</link>
			<pubDate>Tue, 30 Sep 2025 18:12:31 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.perpx.net/member.php?action=profile&uid=16">Lucas15</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.perpx.net/showthread.php?tid=53</guid>
			<description><![CDATA[This post is being copied from our #patch-notes Â <a href="https://discord.gg/perpx" target="_blank" rel="noopener" class="mycode_url">Discord</a> channel for archiving.<br />
<hr class="mycode_hr" />
From Paris:<br />
<br />
Ã°Å¸â€œÂ¢ PERPX Patch Notes Ã°Å¸â€œÂ¢<br />
<br />
New update containing many bug fixes and quality of life features!<br />
<br />
Ã°Å¸â€œâ€¦ August 23, 2025<ul class="mycode_list"><li>Added /discord to sync in game rank to discord.<br />
</li>
<li>Added Custom Hands Toggle Setting.<br />
</li>
<li>Added increased coke price.<br />
</li>
<li>Added various extra ATMs and Vending Machines.<br />
</li>
<li>Added brightness / contrast settings<br />
</li>
<li>Redo of Owned-Property Backend.<br />
</li>
<li>Fixed State Trooper from being able to jail.<br />
</li>
<li>Fixed jail npc.<br />
</li>
<li>Fixed headlights staying without buying.<br />
</li>
<li>Fixed so only cops can destroy drugs.<br />
</li>
<li>Fixed so only cops cant plant drugs.<br />
</li>
<li>Fixed various serverside errors spamming.<br />
</li>
<li>Fixed harbor drive 4 not having doors.<br />
</li>
<li>Fixed Daily Quest for jobs being coded drunk.<br />
</li>
<li>Fixed delay for binds when chat is closed.<br />
</li>
<li>Redo/Cleanup of arrest code.<br />
</li>
<li>Fixed not being able to kick from organizations.<br />
</li>
<li>Fixed networked vars sometimes not being sent.<br />
</li>
<li>Removed mushrooms (broken)<br />
</li>
</ul>
<br />
<br />
There is bound to be a couple issues with this, but kronix tested most of this stuff, use Ã¢ÂÂ #bug-report if you have any issues!<br />
Thank you and enjoy.]]></description>
			<content:encoded><![CDATA[This post is being copied from our #patch-notes Â <a href="https://discord.gg/perpx" target="_blank" rel="noopener" class="mycode_url">Discord</a> channel for archiving.<br />
<hr class="mycode_hr" />
From Paris:<br />
<br />
Ã°Å¸â€œÂ¢ PERPX Patch Notes Ã°Å¸â€œÂ¢<br />
<br />
New update containing many bug fixes and quality of life features!<br />
<br />
Ã°Å¸â€œâ€¦ August 23, 2025<ul class="mycode_list"><li>Added /discord to sync in game rank to discord.<br />
</li>
<li>Added Custom Hands Toggle Setting.<br />
</li>
<li>Added increased coke price.<br />
</li>
<li>Added various extra ATMs and Vending Machines.<br />
</li>
<li>Added brightness / contrast settings<br />
</li>
<li>Redo of Owned-Property Backend.<br />
</li>
<li>Fixed State Trooper from being able to jail.<br />
</li>
<li>Fixed jail npc.<br />
</li>
<li>Fixed headlights staying without buying.<br />
</li>
<li>Fixed so only cops can destroy drugs.<br />
</li>
<li>Fixed so only cops cant plant drugs.<br />
</li>
<li>Fixed various serverside errors spamming.<br />
</li>
<li>Fixed harbor drive 4 not having doors.<br />
</li>
<li>Fixed Daily Quest for jobs being coded drunk.<br />
</li>
<li>Fixed delay for binds when chat is closed.<br />
</li>
<li>Redo/Cleanup of arrest code.<br />
</li>
<li>Fixed not being able to kick from organizations.<br />
</li>
<li>Fixed networked vars sometimes not being sent.<br />
</li>
<li>Removed mushrooms (broken)<br />
</li>
</ul>
<br />
<br />
There is bound to be a couple issues with this, but kronix tested most of this stuff, use Ã¢ÂÂ #bug-report if you have any issues!<br />
Thank you and enjoy.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[8/16/25 Patch Notes]]></title>
			<link>https://forum.perpx.net/showthread.php?tid=52</link>
			<pubDate>Tue, 30 Sep 2025 18:10:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://forum.perpx.net/member.php?action=profile&uid=16">Lucas15</a>]]></dc:creator>
			<guid isPermaLink="false">https://forum.perpx.net/showthread.php?tid=52</guid>
			<description><![CDATA[This post is being copied from our #patch-notes Â <a href="https://discord.gg/perpx" target="_blank" rel="noopener" class="mycode_url">Discord</a> channel for archiving.<br />
<hr class="mycode_hr" />
From Paris:<br />
<br />
Ã°Å¸â€œÂ¢ PERPX Patch Notes Ã°Å¸â€œÂ¢<br />
<br />
We've rolled out a new update with a bunch of fixes to improve your PERPX experience!<br />
<br />
Ã°Å¸â€œâ€¦ August 16, 2025<br />
<br />
Bug Fixes:<ul class="mycode_list"><li>Fixed an issue where the Life Alert location would show up as Unknown.<br />
</li>
<li>Fixed errors that would sometimes appear at the Used Car Dealer.<br />
</li>
<li>Fixed random fires for the firefighter job.<br />
</li>
<li>Fixed players sometimes not saving their progress upon disconnecting.<br />
</li>
<li>Fixed desync on jailed players.<br />
</li>
<li>Fixed the "Craft a Lockpick" challenge not working correctly.<br />
</li>
<li>Fixed an issue where the Jail NPC dialog would be empty when you were the mayor.<br />
</li>
<li>Fixed the slums cop and chief job NPC not applying the job.<br />
</li>
<li>Fixed inconsistencies with the King Fries / Burger King / Taco Bell naming.<br />
</li>
<li>Fixed the /roll landing on 69 easter egg not showing up in chat.<br />
</li>
<li>Fixed a bug that gave double XP upon purchasing a property.<br />
</li>
<li>Fixed an issue where **radio streams** would play on the player entity.<br />
</li>
<li>Fixed the SWAT van not being able to go up the ramp.<br />
</li>
<li>Fixed missing license plate on Kia Forte.<br />
</li>
<li>Changed worldmodel of kevlar to briefcase.<br />
</li>
</ul>
Other Changes<ul class="mycode_list"><li>Removed the bank security challengeâ€”it was impossible to complete.<br />
</li>
</ul>
<br />
Thanks for all your support and bug reports! Let us know what you think of the changes.]]></description>
			<content:encoded><![CDATA[This post is being copied from our #patch-notes Â <a href="https://discord.gg/perpx" target="_blank" rel="noopener" class="mycode_url">Discord</a> channel for archiving.<br />
<hr class="mycode_hr" />
From Paris:<br />
<br />
Ã°Å¸â€œÂ¢ PERPX Patch Notes Ã°Å¸â€œÂ¢<br />
<br />
We've rolled out a new update with a bunch of fixes to improve your PERPX experience!<br />
<br />
Ã°Å¸â€œâ€¦ August 16, 2025<br />
<br />
Bug Fixes:<ul class="mycode_list"><li>Fixed an issue where the Life Alert location would show up as Unknown.<br />
</li>
<li>Fixed errors that would sometimes appear at the Used Car Dealer.<br />
</li>
<li>Fixed random fires for the firefighter job.<br />
</li>
<li>Fixed players sometimes not saving their progress upon disconnecting.<br />
</li>
<li>Fixed desync on jailed players.<br />
</li>
<li>Fixed the "Craft a Lockpick" challenge not working correctly.<br />
</li>
<li>Fixed an issue where the Jail NPC dialog would be empty when you were the mayor.<br />
</li>
<li>Fixed the slums cop and chief job NPC not applying the job.<br />
</li>
<li>Fixed inconsistencies with the King Fries / Burger King / Taco Bell naming.<br />
</li>
<li>Fixed the /roll landing on 69 easter egg not showing up in chat.<br />
</li>
<li>Fixed a bug that gave double XP upon purchasing a property.<br />
</li>
<li>Fixed an issue where **radio streams** would play on the player entity.<br />
</li>
<li>Fixed the SWAT van not being able to go up the ramp.<br />
</li>
<li>Fixed missing license plate on Kia Forte.<br />
</li>
<li>Changed worldmodel of kevlar to briefcase.<br />
</li>
</ul>
Other Changes<ul class="mycode_list"><li>Removed the bank security challengeâ€”it was impossible to complete.<br />
</li>
</ul>
<br />
Thanks for all your support and bug reports! Let us know what you think of the changes.]]></content:encoded>
		</item>
	</channel>
</rss>